AiChaos

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:: Our Goals
           Our ultimate goal is to create an artificial intelligence. However, our other goals consist of still working with the classic chatterbot entity, with pre-built replies.

:: Tracking Our Progress
           Here is a brief outline of the progress that AiChaos has made since the beginning, with each Program created:

  1. May 8, 2003 - Chaosbot Program A released publicly on our website. Program A was a very simple chatterbot with a "/addreply" method of learning.
  2. May 23, 2003 - Chaosbot Program B released. This was a copy of Program A, but was designed for MSN Messenger. This is also the first time AzulianBot was on MSN (having the then passport of azulianbot@hotmail.com)
  3. June 7, 2003 - Chaosbot Program K released ("K" is for "Koda"). Program K was an enhancement on Program A, except instead of asking for the /addreply command it would return a random thing it learned from conversation.
  4. July 12, 2003 - Chaosbot Program S released ("S" is for "Siko"). Program S is the first proactive learning chatterbot we created. When stumped on a reply, it would ask you in conversation how it should reply, and takes your next message as its answer. The /addreply command was dropped.
  5. August 16, 2003 - Chaosbot Program Z. Program Z was an enhancement from Program S, and would ask for confirmation when you teach it a new reply.
  6. November 15, 2003 - Chaosbot Program X. Program X was probably the closest we've gotten to A.I., it had the "TEACH ME!" approach used in Programs S & V, but it also had a mood simulator and would make relationships with its users. When stumped, it might also randomly create a sentence all by itself.
  7. (unknown time span) - A couple of other Programs were created, but never released. These would include CKS Chaos 7 and Chaosbot Program C (which used a VERY primative version of the later ChaosML language).
  8. January 8, 2004 - CKS ChaosBot created. Breaking away from the tradition of alphabetic programs, ChaosBot was its own species. It connected to AIM and MSN simultaneously with virtually unlimited connections each. It also came with a new reply system that learned conversation simply by observing the order messages go in a conversation.
  9. February 16, 2004 - CKS NexusBot created. NexusBot was an improvement over ChaosBot, but used the same reply system. That learning reply system hereby came to be known as the Nexus brain (even though ChaosBot used it first). Major difference was in how commands were used.
  10. March 14, 2004 - CKS Juggernaut created. Juggernaut is inherently a newer NexusBot, but was more efficient and had more functionality. In the 1.5 version, Juggernaut included support for bots to use the older Nexus brain, as well as the Juggernaut brain (the J'naut brain is ChaosML 1.0)
  11. December 28, 2004 - AiChaos Leviathan created. Leviathan is an improvement over the Juggernaut.

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